Heartcore Portfolio Careers

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Technical Artist



Posted on Friday, August 18, 2023

Technical Artist

In a few bullets

We are building the next generations' social communication platform (read our vision here).
You will develop our animation, rendering and effects systems that run in Unity.
You will work with state of the art technology including AR and motion tracking to make our users avatars come alive and express themselves in a unique way.
The team is only a few people so there is lots of impact and responsibility.
We are backed by Creandum and Heartcore, investors behind Spotify, Depop, Klarna, Kry, Small Giant Games, iZettle, and Tink.
Apply by sending your LinkedIn or CV to joachim@scapinlabs.com
💡 Don't be discouraged if the role description is not a perfect description of you or your experience. Talent exists everywhere! Apply and let us explore if we are meant to work together.

What you will be building

We are building a product where users meet and hang out as avatars in interactive virtual spaces that they can create themselves. This includes technology for:
Scalable and re-usable animation systems to make the avatars come alive and feel unique
Real time face and motion tracking controls
Lighting and other effects to make settings come alive
Rendering systems that support and enhance our art style
Supporting artists with tools to deliver great art

Loads of Freedom - with loads of responsibility

From concept to reality: It's important that you can be part of continuously delivering, learning and iterating on our product.
First team: We are not only a small team. You will actually be joining the only team. This means that we will tackle company opportunities (and problems) as one unit.
Setting high standards: You will develop core pipelines and systems that many future team mates will build on top of, so building it in a scalable way and according to best practices is important. The system needs to be simple and effective so that artists and animators can be productive, and powerful so that the result is world class.

Experience that would be valuable

💡 Don't forget, this is a wish list. Not a "you-need-to-have-all list".
Experience as a Technical artist or Technical animator in a team building a game or other interactive experience.
Having built applications with Unity.
Knowledge about face and body motion capture.
Experience of working together in a cross functional team/environment and supporting Developers, 3D-Artists, Animators and other functions.
A fascination for the potential of the Metaverse (read more here, and go deep here) will help you understand our vision.

How Scapin' will help you succeed in work and life

We have built great teams before. We know the importance of - and will work hard - to make sure you are surrounded by the best people, and that we can all have fun at work.
You will be meaningfully compensated. This includes salary, benefits and a stake in the business.
We focus on reaching our vision. As long as we achieve our goals, working hours and location are flexible. We will have an office in Stockholm but expect to work with a remote team.
We believe in openness and trust. We will work hard to ensure that everyone feel included, that your ideas will be surfaced and that we succeed or fail together as a team.

We would love to hear from you!

Send us your application and we will move fast to us explore if we are meant to work together. We need you as soon as possible. But we are willing to wait for the right candidate.
Apply by sending your LinkedIn or CV to joachim@scapinlabs.com